Current+Reserach+in+this+field

Current research concerning this issue



There is an abundance of research concerning this issue. Whilst much of the information is concerning the applications or uses of the technology in regards to other subject areas, universities and Arts Institutions have begun to develop some or all areas of incorporation of technological components into dance education. **[|Arizona State University] ** ASU (Arizona State University) have established a strong dance and technology relationship. “All dance majors are required to take a class to become familiar with professional-level creative design tools. They click away at software like Flash, Final Cut Pro, and Photoshop to produce head shots, videos, and resumes on DVD” (Wolfram 2003 pg 1 ). Illusionism, a concept discussed by Judith Gray in her 1989 Publication Dance Instruction Science Applied to the Art of Movement refers to where dance and technology combine to blur the boundaries of reality. This is prevalently seen in music videos, films and video games but universities are moving to be able to collaborate with someone at another geographical location or use non-human objects to reflect the movement using motion capture technology. Students in their Masters Dance course immerse themselves in this culture around dance science and dance technology. Further research into its connectivity to curriculum and impact on graduates for application post-education is required. **[|Deakin University] ** Dianne Reid and Kim Vincs have pioneered Deakin Universities Dance and Technology collaborations. Using their motion capture laboratory, studio director Kim Vincs and her team are embarking on a journey to research how motion capture can enhance the creation of Australian Dance through their ‘Capturing Dance’ Project (2009-2011). Whilst video and still images capture 2-D images motion capture is revolutionary 3-D. This is the same technology used in films such as George Miller’s Happy Feet, Lord of the Rings and King Kong. Dianne Reid, unit chair of Deakin’s Dance and Technology unit, provides students with a subject which fuses together the need to dancers/choreography and appropriate technology environments. Reid’s Masters Thesis “Cutting choreography: re-defining dance on screen” (2001), “re-defines dance as a hybrid art form in which the languages and technical processes of the cinematic reflect and inform the choreographic - exploring the translation of the kinesthetic intimacy of dance to the screen, and focussing on montage as the site for the realisation of the choreographic vision” (Reid 2001 p 11). **[|Swinburne University of Technology] ** <span style="background-color: transparent; color: #000000; display: block; font-family: Times New Roman; font-size: 16px; line-height: normal; margin-bottom: 0pt; text-align: left; text-decoration: none; vertical-align: auto;"><span style="background-color: transparent; color: black; font-family: 'Tahoma','sans-serif'; font-size: 16px; text-align: left; text-decoration: none; vertical-align: auto;">Natalie Ebenreuter of Swinburne University of Technology investigates the various technologies available for Dance Notation and Motion Capture Technology (3-D Animation). Ebenreuter evaluates the efficacy of the different programs, Danceforms, Labnotation and Motion Capture, in relationship to different attributes of operation. This is scrutinized for the purpose of describing and recording data (Ebenreuter 2005).